SINGLE-PLAYER RTwP PARTY ROGUELITE · STEAM TARGET

Roll Your Squad.
Break Out Together.

A single-player, real-time-with-pause party roguelite where the slot machine rolls your whole squad. Lock the prisoners you love, respin the rest — then bust out together and conduct your crew in real time across a world that's hunting you down.

4 Hero Cells
Class · Kit · Quirk Slots
16–24 Command Bar
Unified Commander HUD
RTwP Tactics
Tactical Pause & PING
HMAC Daily Seeds
Cheat-Proof Leaderboard
Cell-Block Squad Roll Simulator

Roll Your 4-Hero Crew

Every SquadLite run begins in the maximum security cell block. Pull the lever, lock the prisoners you need, respin the rest, and assemble your 16-button command bar.

CELL-BLOCK PENITENTIARY INTAKE
Respin Tokens:
Cell #1
🛡️

Rob 'The Anvil'

Heavy Tank
KitPanzer Barrier & Kinetic Slam
QuirkIronhide: Gains +30% Armor when surrounding allies drop below 50% HP.
Cell #2
🥷

Slayer

Point Break Ninja
KitShadow Daggers & Blink Strike
QuirkCold Precision: Critical hits instantly refund 50% cooldown on dash.
Cell #3
🥽

Goggles

Field Doctor
KitNanite Mender & Adrenaline
QuirkCombat Medic: Revives downed allies 50% faster under enemy fire.
Cell #4
🧙‍♂️

Greybeard

Arcane Artillery
KitPlasma Mortar & Singularity
QuirkOvercharge: Consecutive spell casts without moving gain +15% radius.
Active Breakout Roster

Rob · Slayer · Goggles · Greybeard

Generated 16-Button Unified Command Bar (HUD)
4 Heroes × 4 Buttons
🛡️
Rob 'The Anvil'
Heavy Tank
Kinetic ShieldK1
Taunt RoarK2
Ground SmashK3
UnstoppableULT
🥷
Slayer
Point Break Ninja
Twin DaggersK1
Shadow StepK2
Viper StrikeK3
OmnislashULT
🥽
Goggles
Field Doctor
Nanite MistK1
Stim InjectionK2
DefibrillatorK3
EmergencyULT
🧙‍♂️
Greybeard
Arcane Artillery
Plasma BoltK1
Gravity WellK2
Arcane BarrierK3
SupernovaULT
The Bar Is The Build

Unified 16–24 Button Commander HUD

In SquadLite, your squad's entire capability is visible in one sleek commander surface. 4 heroes contribute 3 kit skills and 1 ultimate (16 buttons at breakout), expanding to 24 with weapon and potion loot.

Live Commander Surface: 16 Tactical Buttons
NERVE Resource: 100 / 100
🛡️Rob (Tank)
Shield SlamSKILL 1
Taunt RoarSKILL 2
Kinetic WallSKILL 3
RampartULT
🥷Slayer (Ninja)
Shadow BlinkSKILL 1
Viper SlashSKILL 2
Twin BladesSKILL 3
OmnislashULT
🥽Goggles (Doc)
Nanite HealSKILL 1
Stim ShotSKILL 2
Field DefibSKILL 3
QuarantineULT
🧙‍♂️Greybeard (Artillery)
Plasma BoltSKILL 1
SingularitySKILL 2
Void WardSKILL 3
SupernovaULT
Five Ratified Laws

Five Core Design Pillars

SquadLite is architected around five gameplay pillars that keep tactical decision-making fast, accessible, and endlessly replayable.

01

The Roll Is The Game

Run-start generation is a staged, playable ritual.

The cell block is an active tactical event, not a static menu. Pull the lever, lock the prisoners you love, and spend your three respin tokens to forge your team.

02

The Bar Is The Build

Your squad's entire capability is one visible surface.

No buried character sub-menus. At breakout, each of your four heroes contributes three kit skills and one ultimate: 16 buttons on one commander HUD, expanding to 24 with loot.

03

Power Rolls, Flavor Sparkles

Class, kit, and quirk carry power; identity is story texture.

Classes and kits define combat numbers; quirks inject wild tactical variables; hero backstory textures the run without restricting strategic build variety.

04

Conduct, Don't Micromanage

Autonomous squad AI, pause is power, gamepad accessible.

Basic attacks and movement are autonomous. Hit Spacebar to tactically pause, issue PING commands, queue up to 4 orders FIFO, and execute with fluid command precision.

05

Guaranteed Weird, Guaranteed Viable

Mathematical tag floors and automated winrate corridors.

Simulated against automated headless test suites. Tag-overlap rules guarantee every rolled squad has the survivability, damage, and tools to clear the escape route.

Tactical Combat Model

Real-Time With Pause & Squad Conduct

SquadLite replaces exhausting unit micromanagement with commander-level decision making, context PINGs, and strategic command queues.

Autonomous Base Conduct

Your squadmates position intelligently and fire basic attacks on their own. You don't click per hero for basic actions — you set tactical destinations and focus priorities.

Zero APM Stress · Full Gamepad Accessibility

Spacebar Tactical Pause

Hit Spacebar at any split-second to freeze the battlefield. Inspect enemy telegraphs, queue up to 4 sequential orders FIFO, and execute with flawless synergy on unpause.

4-Order FIFO Queue · Instant Scene Inspection

The PING Command

One unified PING button calls out hazards, priority targets, and environmental triggers. Whoever on your squad has the optimal answer immediately steps forward to execute.

Context-Aware Responses · Coordinated Focus Fire
Cryptographic Integrity

Daily Seed & HMAC Leaderboards

Compete on fair, cheat-proof daily leaderboards. Every 24 hours generates a fixed seed across all players. When a run concludes, our Vercel Functions backend deterministically re-simulates the client command stream before submitting scores to Supabase.

  • Headless server re-simulation verifies every tick and command
  • Cryptographic HMAC signatures reject speedhacks and memory injectors
  • Global & Friends ranked leaderboards with exact run replay inspection
Verification Architecture100% Deterministic
01. Run Completion
Client packages deterministic seed + (tick, seq) command log.
02. Vercel API Ingestion
POST /api/daily/submit executes headless replay sim check.
03. Supabase Postgres Board
Verified score posted to global daily ranked standings.
Engineering & Foundation

Built On Mathematical Sim-Purity

SquadLite is engineered for zero desyncs, instant replays, and rock-solid multiplatform performance across desktop and handheld consoles.

Godot 4.3
Engine Target

Pinned C++ / GDScript Core

20 Hz Fixed
Tick Rate

Deterministic Q16 Fixed-Point Math

16–24 Skills
Command Bar

Unified Commander Surface

Vercel + Supabase
Backend Stack

HMAC Daily Run Verification

Sim Purity Architecture

The simulation kernel contains zero engine I/O, zero floats, and zero wall-clock dependencies. All positions, physics, and damage equations are calculated with bit-exact Q16 integer vectors.

  • Bit-exact cross-platform replay recreation
  • Continuous CI regression suites for patch balancing

Steam Deck & Controller Native

Every command bar button, tactical pause trigger, and PING callout is mapped to standard controller inputs for effortless handheld and couch gameplay.

  • 60+ FPS performance target across all platforms
  • Native exports for Windows, Linux, and macOS
The Escape Begins

Ready To Conduct Your First Jailbreak?

Wishlist SquadLite on Steam to stay updated on release milestones, beta tests, and devlog drops. Read our accepted design specifications on Axiom Docs.